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Game Prototype 2022-06-25 15-21-35_Trim_Moment.jpg

Candy Land

Drop Down

Duration:

3 Months

Engine:

Unity 2019.3.12

Platform

PC

Language:

C#

Team Size:

4

Project Description

This is CandyLand. This was my first ever Unity project as well as first Team Lead project. The main Concept idea i pitched to my team was "What if Rambo was in a world made of candy...".

I took game play inspiration from games like Legend of Zelda & Binding of Isaac. I was extremely proud of this project as it became the example used by our course on how to achieve 100% on a project.

Genre

  • 2D

  • Top Down

  • Single player

  • Melee & Shooter

Responsibilities

  • Project Leader

  • Scrum Manager

  • Creative Lead

  • 2D Asset Creator

  • UI | UX Designer

  • Audio Designer

  • Player Progression System

  • Final Boss programmer & Designer

Pros & Cons

Pros:

we had a lot of fun creating this project as the project itself was set to be a comedic game, as such any feature or idea could've been on the table. we had many story points we could've taken. as well and ultimately enjoyed every aspect of the project.

Cons:

Due to this being our first project we each all needed to research our respective fields imputing so much time we neglected other modules in favor of this. our passion got the better of us.

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